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Minecraft mac mouse problems
Minecraft mac mouse problems













minecraft mac mouse problems
  1. #Minecraft mac mouse problems mod#
  2. #Minecraft mac mouse problems mods#
  3. #Minecraft mac mouse problems windows#

Pyautogui.keyDown('8') # up in mouse keys Print(": Make sure mouse keys is on! (press option 5 times if shortcut is enabled)") # mouse keys is an accessibility feature on mac that controls the mouse with the keyboard I even tried using mouse keys (mac's mouse-moving accessibility feature that lets you control the mouse with only keys) along with pyautogui. Either way, I'm not using the right interface for this game, and I need something that can bypass Minecraft's interesting mouse controls to get the movement that I want. I then thought that, somehow, Minecraft was sucking up all the simulated mouse movements on it's own. It says "Global event hook on all mice devices (captures events regardless of focus)". I was sad on learning this because of the description on the Github page. Up = Ĭurr_pos = Quartz.CGEventGetLocation( Quartz.CGEventCreate(None) )Īnd the python mouse library is outdated: the error showed that it will only run on Darwin (I'm on macOS High Sierra). Quartz doesn't do anything at all: import Quartzĭown = The pynput library had the same weird result as pyautogui: from pynput.mouse import Controller

minecraft mac mouse problems

Doing this will jerk the player's view to where the program supposedly moved it to, before continuing to follow your current mouse movements. Each library does something different, too.įor example, pyautogui doesn't do anything until you move the mouse manually after the script has finished. Typically this requires the movement of the mouse, but every single mouse movement simulating python3 library that I've tried doesn't move the player's head in-game.

#Minecraft mac mouse problems mods#

No APIs, no Java mods to the game environment If there is a way to force mc to use only specific cores and leave one unused, (prefferably 1st one), it would help a lot.All in all, I'm trying to programmatically -and externally- control the Minecraft player's orientation. (So high cpu usage from lot of animations on owercrowded / modded mc ?) was an illusion.ĭisabling cpu parking helps. Turning on the smart animations fixed the issue nearly completely. There are few flags that could help to normalize mouse movement, coz it works in vanilla, when the default jre thus nvidia profile is used. And as with modded minecraft, game uses different java jre, one could try to copy nvidia config profile to that file. Issue is only present with optifine enabled. (If previously set to 1000, propability of lag occurence will be ~ 1000/125 (8) lower.

  • Lower polling rate of your mouse to 125.
  • #Minecraft mac mouse problems mod#

    Create mod that disables mouse smoothing routines.

    minecraft mac mouse problems

    Add nvidia profile to jawaw.exe in runtime folder.

  • Try to enable other v-sync than the one that is built in.
  • #Minecraft mac mouse problems windows#

    It does not count with windows dpi scaling, so if you have it set to anything else than 100%, it will behave badly.

  • Mouse smoothing, which will kick in at fps spikes => chunk fetching & loading as well and other cpu heavy tasks.ġa) The mouse movement presumtion algorythm is wrong.
  • So I'm unsure why this problem occurs in the first place.įorced v-sync like input processing & mouse smoothing in minecraft is not implemented as dpi aware app.

    minecraft mac mouse problems

    It also does not change anything related to the mouse". Sp614x stated: "OptiFine does not change the mouse handling in any way. I saw a few others submit the same issue and one of their solutions which was to reinstall Windows is a little out of reach for me. The Optifine version that I use (1.12_HD_U_C7) with my mods is compatible and my mods don't auto-update (I'm not sure if that's even a thing) and I haven't added any new mods or updated any of my existing mods. I can only use 1.12 versions because that's what my server runs and I really need Optifine because lag-optimization. I also tested this issue without using an Optifine profile and suddenly no crazy mouse glitching. I tested this with C7, C5, C4, C3, C2 on the same world and the issue still remains in every Optifine version. minecraft folder and started anew by running Optifine 1.12_HD_U_C7 to ensure no other options/configs were interfering of some kind and the problem was still there. I tried to single out which mod might be the problem and after testing standalone Optifine, the problem was clear it was the mod. The problem started when I came back to the game after taking a break for my exams, with all the mods untouched. Using no other mods, launching the Optifine 1.12_HD_U_C7 profile whenever I load into the game I have erratic mouse movement as if it's reached 500% sensitivity, the problem persists whenever I'm doing terrain generation/chunk loading (or maybe CPU issue? I haven't looked that far).















    Minecraft mac mouse problems